Monday 30 January 2012

Style of Game


We looked at various type of games for our level and found the game 'Limbo' in the first image, was a game that is basic and clearly demonstrated throughout the contrast which helps to maintain focus on the game and the movement of the character. Which also lead us towards the game 'Paper Moon Game' which uses the same fundamentals of the visual aspect of 'Limbo' but is able to withhold the detail of the game. Both of these games are ones which we looked at because of the simplistic aspect that they hold on the audiences and how that simplicity is able to keep the audience focused and view areas of the level much clearer. However because of our concept is food landmarks the design would perhaps need to be in colour to enable the audience see the food landmarks as well as the food they are depicted as and left us to look at the game 'Critter Crunch' which is another game that enables the audience to focus on the actual gameplay through its very concept art like background and the main aspect such as the main character and game collectibles or objectives as block of colours with a black outline which makes it stand out. So we decided to follow the simplicity of both the 'Limbo' and 'Paper Moon' games but have the basis of a fluid background which enables the focus to be on the front of the screen which would be the main characters and gameplay.

Once we knew what type of art direction and layout the level we would take we started to look at games which had essences of food in their game and found Rayman and The Simpsons Games. Both these games have areas of food that we took away such as the Rayaman game having a simple spread of food with a cake being the platform or having large versions of lollipos and ice cream in the background. The main game that had benefited us would be The Simpsons Game as not only was there the whole level of chocolate which could be used to the creation of the Canada stage of our level but the gameplay such as burping, rolling and other elements of gameplay which allow the usage of the foods which we felt would help in our own production.

Main Character Ned Bunsem

For our main character we decided to go with an overweight, adult character who is obsessed with landmarks which leads to him wanting them for himself as he feels that the world takes them for granted and knowing that obtaining all the landmarks is an impossible task he begins to create his own versions of the landmarks in sthe form of various foods.
Here is the character sheet for the main character Ned Bunsem:
Physical Description
-25 years of age
-5'9, overweight, rounded, wide neck
-Brown hair, no facial hair
-Wears glasses
-Wears a shirt and tie or jumper, trousers

Character Traits
-Focused on his beloved landmarks and reserving them
-Keep himself to himself and is a loner

Character Background
Family Background
Habits/Vices
-Only child
-Lives with his mum
-Does not know about his father

-Affection and lust for landmarks leads to him creating them in food form
-No father figure makes him feel lonely and act lonely by staying inside

Education
Personality
-Although he looks quite nerdy, he acts as is he if smarter than everyone when his education is limited to average

-Not outgoing
-Focused on pursuing his affection for landmarks
Likes
Dislikes
-To look at landmarks
-Creating the landmarks in food form
-Having the landmarks for himself in food form

-Not being able to have all the landmarks in the world
-People
-If anything goes wrong with his beloved landmarks

Motivation
What is their goal?
Their plan to achieve their goal?
-To obtain all the landmarks for himself
-To stop the cockroaches and rat from detroying his food landmarks

-To go through each shelf of the fridge and stop the cockroaches and rebuild the food landmarks until he stops the rat boss

Monday 23 January 2012

Narrowed Down Landmarks and Countries

We began to narrow down our setting and what specific landmarks we would be using in our project and we started with the setting of the food landmarks. Looking at the setting of a fridge the main type of fridge that has stood out was the American style fridge, this was due to the compartments and shelf of the fridge allows the use of frozen foods alongside warm food, along with the character being American makes the setting fit with the overall outlook of the game. Another aspect we had looked had been the setting of gameplay and having a representation of clouds being used in the backdrop by using candy floss stuck upon the roof or walls of the fridge. We also looked at narrowing down the specific landmarks we would use and looked at country representations which we found worked and chose to go with Canada to America to Mexico plates of food landmarks and surroundings, which gives crossovers of the countries and will be represented in one shelf of the fridge. By narrowing down the precise landmarks to use through their respected countries allowed us to focus down on one area and represent that through food and the type of food was narrowed down as well as we found that representing the landmarks of certain countries through specific food of that country would help in awareness of that landmark. After narrowing down which country and landmarks we would use, we found that we should represent these countries into types of food such as Canada being a dessert dish, America being a more junk food dish and Mexico a spicy food dish, this way we have precise use of foods which go together instead of having a chocolate bar surrounded by salad.

Canada
For our representation of Canada we looked at presenting Canada as a dessert dish as this allows us to have precise food. The reason why we had chosen to have Canada as a dessert dish is due to the visual aspect of Canada is of a cold, winter season and we felt that showing this through frozen and sweet food such as ice cream, icing and more items of food. We looked at the story of Hansel and Gretel solely on the fact of main aspect of the story which is the house of the witch made out of food and we took away from that is ways of showing buildings in Canada as food. However though the visual representation of the house in Hansel and Gretel looks as if it is made by a talented person which is not how we want to show food landmarks in our design as we look at designing the food landmarks as if made by someone who isn't able to represent landmarks exactly to the precise detail that they are known for.

As we started to look further into Canada and after we looked at Hansel and Gretel we thought that carrying on the use of buildings as we found that we could use this in the form of cabins. So we started to look at how we should show the cabin as food and found that perhaps as the walls of a cabing logs we could use chocolate rolls as the walls and the roofs of the cabin as chocolate bars.

Then as we further looked into Canada's surroundings such as the snow, Niagra Falls, trees, fallen leaves and more. Although this shows that Canada is very limited in the range of objects but we found that depicting them through various areas will be sufficient enough for the first portion of the level. So we began to find certain dessert foods to represent the surroundings of Canada and one which stood out was the representation of Niagra Falls through a chocolate fountain but also using the chocolate founatin as the river as part of the gameplay through the use of marshmellows as stepping stones.

Another form of the environment that we had looked at was the mounatins and possibly having an actual chocolate moose in the background and having crumble cake as the mountains within the distance. Also the use of leafs and snow was decided to be shown on our Canada portion of the level as Maple Leaf candies along with either baking powder or icing as snow. We had also looked at having trees shown through biscuit versions along with chocolate covered raisins as stones.

America
For our American dish we decided to go with what America is known much for and that is junk food. So we looked at having Mount Rushmore apart of our food landmarks because it adds a different aspect of what we can depict allowing us to show various designs in one landmark. We looked at how we could show this landmark and straight away what had come to mind had been the film Close Encouters The Third Kind as the film revolves around the main characters obsession with a mountain of which in one scene he recreates the mountain in his food of mash potatoes. So we looked at mash potatoes and maybe using it in our depiction of Mount Rushmore as this would give a nice affect of smoother designs enabling us to be more detailed in our approach however we also looked at possibly having the junk food of an ice cream sundae which would blend the two country dishes of Canada and America.
The next landmark we looked at as depicting through food was the Statue of Liberty as with this landmark we were reminded of the Simpsons episode of which Homer is obsessed with wanting the Gummi Venus de Milo which to us looked like a depiction of the Statue of Liberty and we felt that using the technique of a gummi depiction of a landmark would work specifically with the Statue of Liberty. However just creating a perfect gummi bear depiction of the Statue of Liberty is not exactly what our main characteer would be able to create and we felt that we could make it so that rather than a perfect gummi Statue of Liberty, we could have small forms of gummi bears stuck together to form as close as the main character could to the Statue of Liberty. 

The next landmark we looked is one of the main attractions when thinking of America, The White House. With The White House we felt including this landmark would pretty much be a clear indication of America and we also saw that this could be depicted pretty easy as food form. We began to look at the type of foods to depict as The White House as there weren't many white foods but we found that as the posts of The White House we could use white sausages, alongside white bread as the walls with the top of a bun for the top of The White House.

We felt that alongside two landmarks we should look at the surroundings of America to use around the landmarks in food form. Looking at the Mississippi River as a continous source of water from the previous dish of Canada which we felt could be used as gravy. Also when looking at the surroundings of America such as roads, lamp posts and sewer crates we felt would be sufficient enough to be used as multiple objects within the American portion of our level. Depicted as food we looked at having the roads as bacon strips, sewer crates as waffles, lamp posts as french fries, jacket potatoes as boulders or stones and along with the gravy as the Mississippi River we looked at possibly having barbecued ribs as the bridge between America and Mexico. 

Mexico
For our landmark of Mexico we basically focused on Chichen Itza as it allowed us to revolve around the landmark for much of the portion of the area of the level as we felt that because Chichen Itza is basically multiple steps we could use that to our advantage and make the main character have to work up to the next shelf in the fridge. As Chichen Itza will fit with our level we started to look at what type of food to use and felt we should go along the lines of the type of food Mexico has such as the spicy food and we looked at having tacos, fajitas and burritos as the outer steps of Chichen Itza and the top of Chichen Itza as quasadillas.

Then we began to look at the surroundings of Mexico and saw that it is more of greenery and ocean with the land and felt that those were areas that could be easily depicted as salad and continuing the gravy from the American stage through to Mexico which makes the stages flow and we also looked at having Mexican jumping beans as the stones or ground.

Landmarks Research

We looked at certain landmarks that stood out to ourselves and which were the major landmarks that were easily identifiable to the public and our target audience. This lead to much of our time focusing on looking at various landmark images from the Eiffel Tower to the Sydney Opera House and coming up with possibilities of food interpretations such as the Eiffel Tower being an upside down cheese string and the Sydney Opera House being a plate of Doritos. As you can see from the images below we spent much of the time looking at landmarks and we began to decide which of the landmarks we would go along with and produce a level.
Buckingham Palace (London, England)

Chichen Itza (Mexico)

Christ the Redeemer (Rio de Janeiro)

Eiffel Tower (Paris, France)

Golden Gate Bridge (San Franciso, USA)

The Great Wall of China (China)


Leaning Tower of Pisa (Italy)

Liberty Bel (Pennsylvania, USA)

Liberty Island and the Statue of Liberty (New York, USA)

Lincoln Memorial (Washington, DC, USA)

London Eye (London, England)

Mount Rushmore (South Dakota, USA)

Petra (Jordan)

Roman Colosseum (Rome, Italy)

Space Needle (Seattle, Washington, USA)

Sphinx (Egypt)

Stone Henge (Salisbury, England)

Sydney Opera House (Sydney, Australia)


Taj Mahal (India)
Wembley Stadium (England)
Epcot (Orlando, Florida, USA)