Monday 16 April 2012

Ned Bunsem Animating - All Rendered

Above is the rendered walkcycle animation of which from the playblast version you can tell that it needed fixing and when i went back into Maya i found that the frame settings were wrong and needed changing to real time 24 frames per second. Once i had done that i had to go back into the key frames of the walkcycle to make the animation flow much better but i had also needed to make areas of the model to animate where as before the movements weren't animated and i had to do this within the day as this clean up process was pretty much close to the deadline making other parts of the projects to fall back on the time, but with the animation this is the stage at which i ended upon at the end of the day and i know that there is much more room for improvement but due to the circumstances that time had to be limited. Above is the rendered turnaround animation of Ned Bunsem in a pose ready to attack the enemies with his sauce gun. Above is the rendered animation of Ned Bunsem of which i had to redo because as you could see in the playblast version the speed of the animations was pretty slow and so once i went back into Maya i found that i had not been playing the animation in real time 24 frames per second which after updating the setting the frames needed updating to the setting of 24 frames per second so using the graph editor i was able to push back key frames and set them at a pace of which worked much more efficiently to end up the animation you see above.
Above is the rendered turnaround animation of Super Ned the concoction of boredom.

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