Monday 9 April 2012

Ned Bunsem Animating - Turnaround

Now for the turnaround animation i carried on my earlier notion in a previous blogpost where i mentioned that when i used the weapon modelling as a means of reintroducing myself to Maya and being able to use that model somewhere down the line, well here it is. I had taken the attack pose concept art and used that in the turnaround animation however there had been a problem with the positioning of Ned's left had as you can see it acts as a placement for the weapon where as the concept art he is hold the weapon. The reason for this is due to the rig prohibited the geometry to bend in that position as it would rotate so badly and had been substituted by this other perspective, which i feel still goes along with the pose.

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