Monday 2 April 2012

Ned Bunsem Animating - Walkcycle

When animating the walkcycle there was much more of a problem as soon as i started to animate there would be a problem with the models geometry and rather than weight painting then i had left it till the end when i had all the key movements set and started to weight paint rather than moving the leg and constantly going back and weight painting. But along with that problem the fluid movement of the leg was an issue where once the foot hit the ground it seemed like it took a little bounce so i had to refer back to the graph editor and tidy up the animation to which i'm still not satisfied with but the issue i see now is the pace of the movement an issue i feel can be rectified through final cut.

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