Wednesday 2 May 2012

Update and Ifraz Concept Art

Ifraz then took my level design ideas and put into concept art with blocked colours, giving a better insight into colour tones and what food they will be made out of, We also discussed as a group more potential assets, both as things which will be interacted with the player and assets to improve the depth as at parts of the games it looks very uninteresting which is not something we want, We want the game to be crazy and appeal to everyone, with something always happening on the screen and drawing you on. i would upload Ifraz concept art but He's already posted about it so I will just send a link at the bottom of the page for those who have not seen it yet to take a look. First of starting with Canada, we really didn't change that much, we just added some big cakes in the background themed towards chocolate and cherry, aswell as Ifraz added some chocolate Flakes which I really liked and works well with the aesthetics of canada, that kind of wooden textures. Thats it really apart from the mass use of chocolate sauce for the rivers which from a camera view we plan on showing on the game so you will be able to see it.

USA is the level which we added a lot of extra assets as there was a lot of parts where not a lot was happening. We started of by duplicating some of the assets such as The Drinks cartons and Burgers, just to fill the level up a lot more. We also added drinks cans which I forgot to add onto the level layout. We also duplicated the liberty bell and added a few on the hill bit to add a little more excitement. They will all be swinging at different paces to try and catch the player out, obviously we don't want them at the same pace and synchronised as that would be boring and our level is mr excitement. Also provides more of a challenge. For the part where you reach golden gate bridge. An interesting concept we came up with was we remembered the Hot dog car, it was'nt really doing that much so we changed the food cars on the level layout for the hot dogs so the players with then have to jump over hot dogs, gives them more of a purpose. We also added a few assets around the golden gate bridge to give the players something to look at, we placed a few of the drinks carton around there, as well as a oversized box of chicken wings which should look great over the bridge. Finally on the bit towards the end of the level I came up with the concept in where you have to get past these burger boxes which will be animated to close on you, just providing that extra challenge to the player, so we got to the stage where we were happy with the layout, of cause were still open to any new ideas or if somethings not working we shall delete.

Mexico we were morealess happy with. Wasn't anything we really added extra, because it was a shorter level and was more open as it was a desert we could get away with there not been as many assets as it worked well. USA was a very urban action packed busy environment hence why we added a lot of extra stuff to represent this. So overall we were happy with mexico so it got to the stage where we could begin modelling which I would be doing whilst Ifraz would start designing the characters and animating. We were looking forward to what the future weeks would leave too.

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