Monday 20 February 2012

Character Poses

Now that i had done the colour variations of all characters and the weapon and we had chosen the colours of these designs i was able to form the whole of these areas together and show what could happen in the form of concept art. So i began each design by quickly sketching up what the scene what entail to which would then be redone in a more clearer and clean visual. From that instance i will be able to add the basic colour layout of all the area of the scene and then finally add the lighting to the scene as well as the shading and shadows. Also in the final scenes with the lighting i added the background shade to give a sign of th edirection of light but also this can be changed into the food landmarks as the backdrop.


In the above three stages of the scene, i had done a design showing the main character in Ned Bunsem attacking the mini boss/ obstacle the cockroach of the level with his water gun weapon which has tomato sauce as it's ammo to which when hit onto the enemy it covers the enemy and makes them stuck in a shell of sauce. That is what i am trying to show through this design that Ned is using his weapon in spraying the cockroach and trapping the cockroach to prevent any more damage to Ned's food landmarks.

In the above three stages of the scene, i had done a design showing the main character in Ned Bunsem attacking the main boss of the game the rat boss with his water gun weapon, shooting the tomato sauce at the oncoming rat boss who is able to not be stopped by the sauce and this is where the gamer would have to work his way through defeating the enemy.

In the above three stages of the scene, i had done a design showing the main enemy character in the rat boss posing on what would have been the Eiffel 'cheese string' Tower portion of one of the levels but as we chose to do another level i thought that doing a quick pose concept art would help in showing what could have been as we mentioned doing food landmarks such as the Eiffel Tower as an upside down cheese string and so i felt i should quickly do a design of what it would have looked like.

In the above three stages of the scene, i had done a design showing the main character in Ned Bunsem attacking the cockroach mini bosses when his ammo is all out and his attack comes in the form of realeasing gas through burping and farting which we felt worked and limited the weapon to ammo and when the gamer is all out he is able to burp and fart to knock out or cause the enemy to become dizzy for a moment allowing the gamer to get past.

No comments:

Post a Comment