Monday 27 February 2012

Weapon Polycount Lowering


As mentioned in the previous blogpost i had gone overboard with my polycount which is evidently shown in the above video and i had planned to go back and model the weapon to where it shows the design of the weapon and having a better polycount. So i had started with the current high poly model and started to remove unnecessary edge loops to lower the faces and in the process retain the weapon shape to where it is visually similar to the design and is recognised by that fact and not needing a second glance. As you can see in the video below the amount of faces has been lowered by near half of what it had been and still retains the shape and look of the design so i am happy with the stage at which it is at however i still feel i could lower the faces more as i am looking at the weapon at a large scale where as when it come to being used the weapon will be a much smaller size, a size can get away with a smooth shape but another factor is that i need to finish off the Ned model as well as the other but i feel the use of the weapon at the end of the projects is in a pose so lingering on the model is not necessary for now.


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